Export options
The loaded MaxWhere Blender Exporter addon adds three additional exporting submenus to the File > Export menu:
Exporting a MaxWhere space
The first and most important export option - MaxWhere(.jsx, .json, .mesh, .obj, .material)
- creates a MaxWhere space that is directly loadable into MaxWhere. After selecting it, a save dialog appears with several options. Although in most cases the default settings will do fine, there are some cases when custom settings are needed. These are the options:
- Selected only: This speaks for itself - only the selected objects will be exported.
- Export hidden: If this option is checked, hidden objects will be exported as well. Collection hiding is effective for this option as well.
- Armature: This option has no effect for now.
- Animation: This option has no effect for now.
- Physics: If this option is checked the exported objects get an automatically generated physical mesh. In most cases, it should be checked, as it makes the object suitable for user interaction in MaxWhere.
- Physics auto-props If checked, the exporter will try to generate physical meshes for the exported objects multiple times if needed, while altering the conversion settings to increase the chances of success. It is generally advised to leave it on.
- Physics property bias The decimation bias to use during the generation of physical meshes on the first two tries. Lowering the value produces more accurate, but overall more taxing physical models, while increasing it will allow for better performance, at the cost of accuracy.
- Materials: If unchecked, the exported objects will still carry a reference to their materials but the materials themself will not be exported, so the exported MaxWhere space will not be loaded in MaxWhere without further work.
- Binary files: If checked, a binary mesh will be exported; if not, an XML mesh. The binary mesh is only the format that will load into MaxWhere, but for debugging purposes the XML format may be needed.
- Clean export folder: If unchecked, temporary files will not be deleted at the end of the export process. This also can be useful if some debugging is needed.
- Apply modifiers: The used mesh modifiers will be applied before export.
- Scale: This value should be 100 (Blender's default units of length measurement are meters, MaxWhere works in centimeters). The value can be modified if needed.
- Physical mesh quality: This is the fallback value used when the automatic properties aren't successful in creating a physical mesh, or when the Physics auto-props option is disabled. Possible values can be -5 to 0, where 0 is the best quality. For an explanation of quality values please refer to The physical mesh page.
- Forward: and Up: These settings set the correct orientation when exporting. These are main Blender export settings and should not be changed. MaxWhere spaces use different orientation, but the MaxWher Blender Exporter handles the conversion to it from the default Blender scene orientation.
The export panel - like any other operator panel - stores last used settings until Blender is closed.
Exporting MaxWhere physical models
This is a beta version.
If a precise physical model is needed, the export submenu called MaxWhere Physical Models (_phy.obj)
should be used.
In this case, the export options are limited to Selected only, Clean temporary files, Forward: and Up. For their explanation see the previous section. Keeping checked the Selected only option is strongly advised.
DXT (.dds cube / sphere maps)
This export submenu cannot be used yet.