Camera bounding box
Sometimes there is a need to restrict the movements of the MaxWhere 3d environment camera to a certain area. This can be done by using a camera bounding box, that is baked into the environment regardless of the placed camera object.
The camera bounding box can be set by placing a Box primitive in the 3ds Max scene and renaming it either Camera Bounds
or camera_bounds
. If the exporter finds an object with either name, it creates the camera bounds object during the export. Box primitives defining camera box objects should be aligned with world coordinates and not be rotated in any way to work correctly.